The project is aimed at forming basic competencies in the field of digital economy among schoolchildren and motivating them to enter Russian universities for IT specialties.
GeographyMoldova, Armenia, Uzbekistan, Kazakhstan, Kyrgyzstan, Belarus
Period of the event2019
1. The audience was told about the key changes that have occurred in a person’s life in connection with the active use and implementation of virtual and augmented reality technologies. The participants first developed a game application with the teacher, and then were able to watch and test it using virtual reality technologies.
2. Students went through the game application, mastering the basic topics of programming. The teacher played the role of a tutor, tells examples from his work activities that correspond to the topic of the master class.