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Digital textbook "Cyber ​​Book"

ANO "Cyber ​​Country"

The project is aimed at developing the competencies of the digital economy among the younger generation. The main task is to teach programming by solving algorithmic problems in a simulated gameplay.

Geography

Italy, Armenia, Uzbekistan, Kazakhstan, Tajikistan, Kyrgyzstan, Mongolia, Cuba, Turkey, Azerbaijan, Georgia, Spain, China, Poland

Period of the event

2019-2020

Project result

During the work, the student considered a number of didactic units covering topics on the compilation of algorithms, logical expressions, and cycles. The study of these topics is hidden from the user by the gameplay. The gameplay is a logical puzzle solution, where the user is given the opportunity to solve the problem by forming a list of ready-made instructions. The levels are designed in such a way that the user first solved simple problems and imperceptibly moved on to solving complex algorithmic problems. The levels are divided into chapters in the solution of which the proposed topics are considered. The application provides labyrinths inside which the conditions of the problem are generated randomly, which reduces the possibility of “cheating” by the course students.

More information about the project can be found here:

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